UV Mapping - Week 3
UV Mapping What are UVs? UVs are two-dimensional texture coordinates that reside with the vertex component information for polygonal and subdivision surface meshes. Uvs are the two-dimensional texture coordinate system, and they provide the connection between the surface mesh and how the image texture gets mapped onto the surface mesh. UV texture space uses the letters U and V to indicate the axes in 2D UV texture space facilitates the placement of image texture maps on a 3D surface. Why the UVs? UVs are necessary as that they provide the connection between the surface mesh and how the image texture gets mapped onto the surface mesh. Textures applied to polygon or subdivision surfaces that do not possess UV texture coordinates will not render properly or will distorted. What is UV Mapping? UV mapping is a process whereby you create, edit, and otherwise arrange the UVs. The UV mapping process results in a correlation between the image and how it appea...