Z-Brush Part 1 - Week 4
Z-Brush - Part 1
Week 4 starts with a guest lecturer Carlo Bautista who's work can be seen here, where he talked about character creation and the main topics were shape language, Z-brush navigation and character blocking
Shape Language:
There are three basic shapes which are circle, square and triangle and each one of them is telling a different story depends on the edges.
Circle: Safe, friendly, harmless and approachable
Square: Solid, Sturdy, strong and reliable
Triangle: Sharp, energetic, Dangerous and dynamic
Different shapes depict different emotions
Z-brush Navigation:
Start with the opening of Z-brush, we can see the lightbox on the top left, if we open it we can see projects, tools, brushes, textures etc
The hot keys can be seen after that, which are M, S, R
M: Move
S: Scale
R: Rotate
If we click ctrl while going to the hotkeys, we can see a dialogue box which is explaining about the keys if you go to any button while holding ctrl, it'll give you a brief, you just have to go through each key and explore more
The Skin colour is for lightbox and orange is for hotkeys.
If we see on the right-hand side, there's a head with xyz arrows, it helps out to see the perspective of the object.
What is block out?
It's the first third of the character creation process where you have your primary forms, secondary forms and your tertiary forms. Block out will be the primary forms of the character which is the foundation of everything.
Why is it important?
The foundation decides the whole structure of the character, so the block out is the most important step. Stick to the basic primitive shapes for the block out process.
Practice 1:
I've used the Shapes designs brushes to create something a humpty dumpy face while using the brushes to make the primary form of a structure.
Self-Critique:
- The UI of Z-brush seems over-whelming at first glance but if you observe it calmly it's not so out of approach software.
- Can practice more which I'll do for part 2









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