Texturing and Baking In visual arts, a texture is any kind of surface detail , both visual and tactile. In Maya, you create surface detail with textures connected to the material of objects as texture maps. Materials define the basic substance of an object, and textures add detail. Baking is the common term for saving shading/lighting on objects in a scene. Many different aspects of lighting can be baked, and the result can be output to texture maps, colors per vertices, or point clouds We are going to explain that definitions through practical projects. Headphones: Open the headphones file in Maya Prepping the headphones for export, by smoothing any sharp edges (as the file was already smoothed so no action took place) Opened the UV editor to see minor details about smoothing and sub-divisions Colour IDs Given the colour ID's through assigning the new materials in lamberth Baking Export the file to the Substance painter to start baking the headphones/object ...