HardSurface Modelling

 Hard Surface Modelling

Started the work with reference images and draw by own on procreate.





Block Out

Started the blocking out with the primitive cube while deleting half the faces and use extrude and scaling, circulization and joining the vertices where applicable while keeping an open eye on topology by cleaning the mesh.




UV Mapping

Used the UV mapping for using it for texture afterwards.


Color ID's

give the color Id's for baking in substance 
Baking

Baked the mesh one by one.

Texturing and Rendering

Done the texturing in substance painter. Rendering was making fuss in maya so didn't completed it.




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