Z-Brush - Part 1 Week 4 starts with a guest lecturer Carlo Bautista who's work can be seen here, where he talked about character creation and the main topics were shape language, Z-brush navigation and character blocking Shape Language: There are three basic shapes which are circle, square and triangle and each one of them is telling a different story depends on the edges. Circle: Safe, friendly, harmless and approachable Square: Solid, Sturdy, strong and reliable Triangle: Sharp, energetic, Dangerous and dynamic Different shapes depict different emotions Z-brush Navigation: Start with the opening of Z-brush, we can see the lightbox on the top left, if we open it we can see projects, tools, brushes, textures etc The hot keys can be seen after that, which are M, S, R M: Move S: Scale R: Rotate If we click ctrl while going to the hotkeys, we can see a dialogue box which is explaining about the keys if you go to any button while holding ctrl, it'll give you...
Hard Surface Modelling Started the work with reference images and draw by own on procreate. Block Out Started the blocking out with the primitive cube while deleting half the faces and use extrude and scaling, circulization and joining the vertices where applicable while keeping an open eye on topology by cleaning the mesh. UV Mapping Used the UV mapping for using it for texture afterwards. Color ID's give the color Id's for baking in substance Baking Baked the mesh one by one. Texturing and Rendering Done the texturing in substance painter. Rendering was making fuss in maya so didn't completed it.
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